Learn how to create a Hangman game in C programming with an eye-catching menu interface. Follow our step-by-step guide to develop a fun and interactive game.
Creating a Hangman game in C programming is a great way to practice coding and design a user-friendly interface. In this tutorial, we will build a Hangman game that includes a visual representation of the "hanged man" and limits the user to 6 incorrect attempts. Follow along to create a fun and interactive game!
Introduction
Hangman is a word-guessing game where players try to guess a hidden word by suggesting letters. If they fail to guess the word within a limited number of attempts, they lose the game. This project will teach you how to code the Hangman game in C, design a simple menu interface, and implement a visual "hanged man" to enhance the user experience.
Step-by-Step Guide
1. Setting Up the Environment
First, ensure you have a C compiler installed on your system. You can use popular IDEs like Code::Blocks, Dev-C++, or any text editor with a command-line compiler.
2. Creating the Basic Structure
Create a new C file (e.g., hangman.c
) and start with the basic structure of the program. Include the necessary header files:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <time.h>
3. Designing the Menu Interface
Design a simple and eye-catching menu interface to help users navigate the game:
void displayMenu() { printf("*********************************\n"); printf("* Hangman Game Menu *\n"); printf("*********************************\n"); printf("* 1. Start New Game *\n"); printf("* 2. Exit *\n"); printf("*********************************\n"); printf("Choose an option: "); }
4. Implementing the Game Logic
Next, implement the core game logic. We'll create a function to start a new game, show the current state of the word, handle user guesses, and display the hanged man.
void displayHangman(int attempts) { switch (attempts) { case 6: printf(" +---+\n | |\n |\n |\n |\n |\n=========\n"); break; case 5: printf(" +---+\n | |\n O |\n |\n |\n |\n=========\n"); break; case 4: printf(" +---+\n | |\n O |\n | |\n |\n |\n=========\n"); break; case 3: printf(" +---+\n | |\n O |\n /| |\n |\n |\n=========\n"); break; case 2: printf(" +---+\n | |\n O |\n /|\\ |\n |\n |\n=========\n"); break; case 1: printf(" +---+\n | |\n O |\n /|\\ |\n / |\n |\n=========\n"); break; case 0: printf(" +---+\n | |\n O |\n /|\\ |\n / \\ |\n |\n=========\n"); break; } } void startNewGame() { char* words[] = {"programming", "gadget", "syntax", "keyboard", "function"}; int numWords = sizeof(words) / sizeof(words[0]); srand(time(NULL)); int wordIndex = rand() % numWords; char* word = words[wordIndex]; char guess; int i; int correctGuesses = 0; int wordLength = strlen(word); char guessed[wordLength + 1]; int attempts = 6; int alreadyGuessed[256] = {0}; // Array to keep track of guessed letters // Initialize guessed array with underscores for (i = 0; i < wordLength; i++) { guessed[i] = '_'; } guessed[wordLength] = '\0'; // Null-terminate the string printf("\nWelcome to Hangman!\n"); while (attempts > 0 && correctGuesses < wordLength) { printf("\nWord: %s\n", guessed); printf("Attempts remaining: %d\n", attempts); displayHangman(attempts); printf("Enter your guess: "); scanf(" %c", &guess); guess = tolower(guess); // Check if the letter has already been guessed if (alreadyGuessed[(int)guess]) { printf("You've already guessed '%c'. Try a different letter.\n", guess); continue; } alreadyGuessed[(int)guess] = 1; // Mark this letter as guessed int found = 0; for (i = 0; i < wordLength; i++) { if (tolower(word[i]) == guess) { if (guessed[i] == '_') { guessed[i] = word[i]; correctGuesses++; found = 1; } } } if (!found) { attempts--; printf("Wrong guess!\n"); } } if (correctGuesses == wordLength) { printf("\nCongratulations! You've guessed the word: %s\n", word); } else { displayHangman(attempts); printf("\nGame Over! The word was: %s\n", word); } }
5. Handling User Input
Handle user input to navigate between the menu and the game:
int main() { int option; while (1) { displayMenu(); scanf("%d", &option); switch (option) { case 1: startNewGame(); break; case 2: printf("Exiting game. Goodbye!\n"); exit(0); default: printf("Invalid option. Please try again.\n"); break; } } return 0; }
Compiling and Running the Program
Once you've written the code, it's time to compile and run it.
- Compile the Code: If you're using GCC, open your terminal and navigate to the directory containing your code file. Run the following command:
gcc hangman.c -o hangman
This will compile the code and create an executable file namedhangman
. - Run the Program: After compiling, In the same Command Prompt window, type:
hangman
Running this executable will start the game.
Conclusion
In this tutorial, you learned how to create a Hangman game in C programming with an eye-catching menu interface and a visual representation of the "hanged man." We covered the basics of setting up the environment, designing the menu, implementing game logic with a limited number of attempts, and handling user input. This project provides a fun and interactive way to enhance your programming skills.
Feel free to build upon this project by adding more features or improving the user interface.
That’s a wrap!
I hope you enjoyed this article
Did you like it? Let me know in the comments below 🔥 and you can support me by buying me a coffee.
And don’t forget to sign up to our email newsletter so you can get useful content like this sent right to your inbox!
Thanks!
Faraz 😊